
SERVICE/3D CINEMATIC
3D CINEMATICFull 3D, in-game and mid-poly cinematics
Full 3D cinematics that render your characters and world with film density — in high-poly or game-asset pipelines.
OVERVIEW
Launch cinematics, prologues and openings, story films, in-game cutscenes and game-show reveals — in full 3D, in-game or mid-poly pipelines. We have made cinematics for NCSOFT Time Takers, Ragnarok, Hunters Adventure, Immortal Conquest and Com2uS Summoners War; one team handles direction through animation, lighting and compositing, so revisions move fast. We work from your game data or renew and build character, environment and prop assets for the cinematic.
WHAT’S INCLUDED
- Direction, storyboard and previs
- Character, environment and prop assets — from game data or built new
- Animation, lighting and rendering
- VFX, compositing and color
- Sound design and music
PROCESS
Story and direction are locked as a storyboard. The shot count is set here, so schedule and quote accuracy depend on this stage.
Characters, environments and props are prepared from game data, renewed, or built new.
Camera and timing are checked in an animatic. Major changes must end here to keep the schedule.
Performance, camera, FX, lighting, render.
Compositing, grading and sound.
SAMPLES
FAQ
Lighting, camera work, effects and compositing lift game assets well beyond in-engine quality, at lower cost and time.
With concept art and settings we build cinematic characters from scratch.
A trailer is built from gameplay and motion graphics; a cinematic is a film in which every shot is produced in 3D.
Yes — we re-master for LED walls and multi-screen formats.





