SERVICE/3D CINEMATIC

3D CINEMATICFull 3D, in-game and mid-poly cinematics

Full 3D cinematics that render your characters and world with film density — in high-poly or game-asset pipelines.

01

OVERVIEW

Runtime
1–3 min
Production
8–16 weeks
Pipeline
Full 3D (high-poly) · in-game · mid-poly (game data)
Deliverables
Full HD · 4K UHD
Price
On request

Launch cinematics, prologues and openings, story films, in-game cutscenes and game-show reveals — in full 3D, in-game or mid-poly pipelines. We have made cinematics for NCSOFT Time Takers, Ragnarok, Hunters Adventure, Immortal Conquest and Com2uS Summoners War; one team handles direction through animation, lighting and compositing, so revisions move fast. We work from your game data or renew and build character, environment and prop assets for the cinematic.

02

WHAT’S INCLUDED

  • Direction, storyboard and previs
  • Character, environment and prop assets — from game data or built new
  • Animation, lighting and rendering
  • VFX, compositing and color
  • Sound design and music
03

PROCESS

01 · PRE-PRODUCTIONPlanning · storyboard

Story and direction are locked as a storyboard. The shot count is set here, so schedule and quote accuracy depend on this stage.

02 · ASSETAsset production

Characters, environments and props are prepared from game data, renewed, or built new.

03 · PREVIZPrevis

Camera and timing are checked in an animatic. Major changes must end here to keep the schedule.

04 · ANIMATIONAnimation · render

Performance, camera, FX, lighting, render.

05 · POSTComp · color · sound

Compositing, grading and sound.

04

SAMPLES

05

FAQ

Lighting, camera work, effects and compositing lift game assets well beyond in-engine quality, at lower cost and time.

With concept art and settings we build cinematic characters from scratch.

A trailer is built from gameplay and motion graphics; a cinematic is a film in which every shot is produced in 3D.

Yes — we re-master for LED walls and multi-screen formats.